IFWT_The Division Incursion update

Not too long ago Ubisoft released their expected free update for, Tom Clancy’s The Division, which included the anticipated Incursion, Falcon Lost. However, it didn’t take long until players found an exploit in the incursion where they were able to complete the challenging mission with ease, which has been causing quite an uproar among the The Division gaming community.


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On April 12th, Ubisoft released their free update which included a number of new features for Tom Clancy’s The Division. The main addition in this update was their idea of a raid-style mission called the incursion, Falcon Lost, where players fight through waves of enemies while surviving an on going attack from a massive tank. When players complete the mission they have a chance at collecting some of the best tier gear in the game.

Given that the reward is so great, the mission is not easy at all. Since the mission was so difficult players began to experiment and look for ways to bypass the difficulty of the mission… and they did just that… multiple times now.

A few hours after the the release of the update players began finding ways to glitch out of the mission, skip the waves of enemies they need to fight and go straight to damaging the boss, ultimately cutting the time it takes to complete this mission down by hours. Now much of The Division community is upset and they are for a good reason.

The Division includes it’s own version of player-versus-player (PVP) multiplayer. Since some players have exploited this high-rewarding mode in the game, they can now run through the multiplayer mode eliminating other players effortlessly because they were able to obtain the best gear the game has to offer within hours of the update. It was actually supposed to take them weeks to acquire this type of gear.

Other players who are trying to obtain their gear legit don’t feel it is fair they are putting in the time to acquire what they need in order to survive just to be killed by someone who rather find ways to “break the game” in order to get the one-up on other players.

These individuals who stay true to the way the game should be played, feel like those who have exploited should be punished. However those who have exploited the game, labeled as “exploiters” or “cheesers”, feel they have done nothing wrong and that blame should be on Ubisoft and their studio behind The Division, Massive Entertainment, for their lack of maintenance and development of the game. To be honest, these ‘cheesers’ are correct.

On The Division subreddit, you will find numerous threads witch-hunting exploiters, waving their finger at how they could ruin a game that could have so much potential for a fun massive-multiplayer online role-playing game (MMORPG) third-person shooter. But what many are forgetting is that it is not the players’ fault for finding errors that developers SHOULD have patched before the release of something that can be so game changing.

When players initially discovered the incursion exploit it was hot-fixed by Massive a few days after its surfacing. Just when people thought it was over, it only took a few HOURS (not even days!) after the hot-fix until players found even MORE ways to bypass the entire mission. Its quite pathetic that ordinary gamers are finding holes in a game developed by a professional studio.

Now its feared that Ubisoft is punishing their players who took advantage of their errors as Ubisoft community manager, Natchai Stappers, posted on The Division forums saying,

“We are working on fixing the exploit. Obviously it is against our Code of Conduct and the team is looking into what can be done in terms of punishment for those who have exploited.”

But this makes no sense and is a TERRIBLE business strategy. You don’t punish your customers for your own mistakes. Especially when you’ve given your customers the tools to take advantage of these mistakes *cough* Massive *cough*.

Hopefully Ubisoft and Massive Entertainment see the error in their ways and begin to take the responsibilities of maintaining and managing an MMO more seriously.

Source: Ubisoft